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PSYCHOLOGICAL OPERATIONS™

General / 02 October 2019

'Psychological Operations™' mentorship program

Here's a short description of the 'Psychological Operations', a mentorship program with David Weinstock and his final project. 


Intermission

Welcome to the Psychological Operations™  - Design division, initial briefing

This is a one-on-one, 5 weeks program on the front-lines. As an active participant in the program, you are going to learn all about available weapons, software tools, and assets and how to use them effectively and efficiently.

As you are required to learn hand-to-hand combat before becoming a weapon specialist, you will be taught a multidisciplinary approach to design and branding. It's essential to know how to develop and execute a reliable battle-plan before entirely moving on to modeling, texturing, and rendering.

It's not just about project management and naming conventions. With under-cover training at the core of this program, you will make conscious decisions while harvesting your subconscious to come up with entirely new designs and tactics.

It's substance; it's targeting both who are just starting ('from zero to hero') to already indoctrinated in the field. True design experience is the one that can make you adopt, evolve, and more important enjoy the ride.

[End-of-Transmission]

Design operations

Mentorship breakdown

  • Preliminary evaluation
  • Mission briefing
  • Military intelligence - research
  • Execution
  • Mission debriefing - final presentation

Mission results

B-44 A Long-distance fighter design (cutting edge stealth  fighter, aircraft designed for long-range missions, air-to-air combat and precision bombing)

After a preliminary evaluation, we have developed a design brief based on the essential goals assessed in the process. With that set, we were ready for the research. We have contemplated many design solutions with a full understanding of all the problems and benefits they all bring to the table.


B-44 Long-distance stealth fighter #1

After research phased out, we were ready to move onto concept design. A couple of prototypes, later, you are now looking at the final. Even this design stands for itself; for me, it was far more essential teaching how to become self-determined, a fully competent to work and process autonomously. David was quite experienced with Blender, but he did not use Moi before. Still, most of the time he spent there went on the actual design and form development. Contrary to popular belief, UI is easy to learn when you have full situational awareness, perception of the elements, comprehension of the situation, and projection of future status.

Situational awareness is a critical foundation for successful decision -making across a broad range of situations. Lacking or inadequate one is ID'ed as a primary factor in accidents attributed to human error.


B-44 Long-distance stealth fighter #2

90% of concept design modelling was done inside Moi3D with Blender for assembly, so most of the details are actual solid CAD geometry. It was mostly developed under a course of 5 weeks with in-depth feedback between each phase of the project. We have done many iterations in the process, and here you can see some of the final renders. Overall tools and assets used in the project: Blender, Moment of Inspiration, Fusion 360, Redshift, Cinema 4D.

B-44 Long-distance stealth fighter #3

Considering this is just beginning be sure to visit David here on Artstation and follow him on his Instagram!

For more information about the program you can contact me here or via: www.moth3r.com

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